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> MODEL modelpath,# = the params are optional. Creates and deletes a monster for memory testing. > MONSTERMEM MonsterName,# = the params are option. > MONSTER monsterName,count = creates count of monsterName Type monster to see indices of all monsters in the game. > MONSTER index,count = the params are option. Pass in Zero or a negative number for level will use the dungeon depth as the level.
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> SPAWNCLASS spawnclassName,count,level = just type spawnclass to see all the spawn classes listed. > UNIT unitName,count = creates a unit by name and count. > EDITOROBJECT objectName,count = Creates an object from the editor for testing memory use. Type any to see indexes of all units in the game. > ANY index,count = the params are option. > IDENTIFYALL identify all items in the player’s inventory.
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> ALLITEMS unittype = spawns all items of a given unittype (use “_” for spaces) > ITEM itemName,count = creates count of itemName. Type items to see indexes of all monsters in the game. > ITEM index,count = the params are option. > SKILLTEST = different in the command skill, this will allow you to execute any skill even if it wasn’t intended for your character. Type the number or the name of the skill to make active on the player. > SKILL name/index = type just skill to see a list of skills. > CAMERADISTANCE # : The # the camera will be from the player. > RESETPLAYER : Resets player’s stats, skills, and level. > RESETPETLEVEL : Resets pet’s level to 1. > RESETPLAYERLEVEL : Resets the player’s level to 1. > RESETSKILLS : Resets the player’s skills. > RESETSTATS : Resets the player’s stat points. > HURTME # : Reduces the player and the player’s pet HP by the given percent. > ANIMATIONSPEED # : Changes the animation of everything to match the FPS. > DEBUGLOGIC : Toggles if the logic events are fired to the ogre log. > PATHING : Toggles pathing debug display. > DISABLEPET : Disables/enables the player’s pet. > SETPETLEVEL : Sets the pet’s level set to “#” > SKILLPOINTS # : Gives you skill points set to “#”. > FAME # : Gives you fame points set to “#”. > ALLSTATS # : Gives you the count to all stats to “#”. > DEFENSE # : Gives you defense points set to “#”. > MAGIC # : Gives you magic points set to “#”. > DEXTERITY # : Gives you ranged points set to “#”. > STRENGTH # : Gives you melee points set to “#”. > STATPOINTS # : Gives you stat points set to “#”. > DAMAGE SHAPES : toggles damage shapes on and off. > SPEED : Toggles additional speed for the character. > FPS : Shows the frame rate and other information. > ROOM : Returns the room the player currently is in. > SETTIMESCALE # : Sets the timescale for time of day to “#”. > SETTIME # : Sets the time of day to “#”. > ALWAYSCRIT : Player always hits critically. > PLAYERNOTARGET : Toggles Monster targeting on/off. > GODSPEED : Toggles invincibility and extra speed on/off. > Note: Replace “#” with numbers, and remove all parentheses. > Now that cheats are activated, you can open the Console window while in-game by pressing “INSERT“. Change the parameter from “Console :0″ to “Console :1″ to activate the Developer Console, enabling use of cheat console commands in Torchlight 2. > Open the file with a text editor, then press CTRL+F and search for “Console :0″. > Note: “#USERNAME#” is your personal username. > The save file is found here: “C:/Users/#USERNAME#/My Games/Runic Games/Torchlight 2/Save” > Alter the file “settings.txt” found in your Torchlight 2 Save file. > NOTE: Using the DEV CONSOLE risks having your account marked as suspicious to unmodified players of Torchlight 2 online. Just like to share if anyone is interested to cheat on this game. I found this when i was browsing for mods.
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